ExtendRealityLtd / ExtendRealityLtd/Tilia.CameraRigs.XRPluginFramework.Unity
Default haptic pulser duration is too short (Oculus Quest 2)
- Dominant language
- C#
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- 4
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- 0
- PR merge metrics
- No merged PRs in 30d
Description
### Environment
* Code source:
* Code version: df6ab3c
* Platform version: Unity 2020.3.23f1, Oculus Quest 2
* 3rd party dependencies:
### Steps to reproduce
1. Add CameraRigs.UnityXRPluginFramework
2. Add to TrackedAlias
3. call to trigger haptics from the default pulser or any of the profile pulsers.

### Expected behavior
Haptic pulse is generated.
### Current behavior
Most pulses are not generated. The generated ones are also weak.
### Solution
Change duration from 0.005 to 0.02

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