ExtendRealityLtd / ExtendRealityLtd/Tilia.CameraRigs.XRPluginFramework.Unity

Default haptic pulser duration is too short (Oculus Quest 2)

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Description

### Environment

* Code source:
* Code version: df6ab3c
* Platform version: Unity 2020.3.23f1, Oculus Quest 2
* 3rd party dependencies:

### Steps to reproduce

1. Add CameraRigs.UnityXRPluginFramework
2. Add to TrackedAlias
3. call to trigger haptics from the default pulser or any of the profile pulsers.
![image](https://user-images.githubusercontent.com/22952143/151758980-9d890a75-dc51-46d9-937e-a392beb59f83.png)

### Expected behavior

Haptic pulse is generated.

### Current behavior

Most pulses are not generated. The generated ones are also weak.

### Solution

Change duration from 0.005 to 0.02
![image](https://user-images.githubusercontent.com/22952143/151759156-d86dad98-6fcb-44a4-993f-2a45d504bb70.png)

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