ExtendRealityLtd / ExtendRealityLtd/Tilia.CameraRigs.TrackedAlias.Unity
Implement easy access to the DeviceDetails PassThrough Camera options
Open
enhancement
- Dominant language
- C#
- Stars
- 5
- Forks
- 1
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- No merged PRs in 30d
Description
When this is implemented: https://github.com/ExtendRealityLtd/Zinnia.Unity/issues/577
There should be an easy way from the TrackedAlias to just access whether the current rig has a camera and easy to turn it on/off
Probably just have it for headset right now as I don't think controllers will really offer passthrough support, but if they do then can update it accordingly because the underlying details would support it.
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