EverestAPI / EverestAPI/Everest
CS06_BossIntro.BadelineFloat causes an NPE
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- C#
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Description
### My mods and Everest install are up to date
Yes
### I have recreated the bug with only Everest OR a minimum number of mods enabled
Yes
### Describe the bug
In vanilla reflection [boss-00], if you touch the CS06_BossIntro cutscene (without skipping it), then touch the FinalBoss, read the dialogues normally. After Madeline says "We need to move past this", the game crashes.
why: FinalBoss.OnPlayer causes its NormalSprite = null, while CS06_BossIntro.BadelineFloat accesses this field without nullity check
### Steps to reproduce
run this tas
[6A_bug.txt](https://github.com/EverestAPI/Everest/files/13365514/6A_bug.txt)
### Expected behavior
no crash
### Operating System
Windows 10
### Everest Version
4417
### Mods required to reproduce
_No response_
### Additional context
_No response_
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Assessment
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