EverestAPI / EverestAPI/Everest
DecalRegistry bloom effect to work with moving decals
Open
enhancement
- Dominant language
- C#
- Stars
- 516
- Forks
- 106
- Avg merge
- 4d 9h
- Merged PRs (30d)
- 5
Description
### I am planning on implementing this myself
Yes
### Describe your request
Currently, decals with the bloom property defined in the `DecalRegistry` just create a simple `BloomPoint` at the position the decal is placed. This causes the effect to have issues with other properties like `Floaty` and `StaticMover` because the created bloom point is left behind whenever the decal travels.
I intend to implement this by giving the `patch_Decal` a new `BloomPoint` attribute and updating its position rather than simply adding a `BloomPoint` component to the decal. Please let me know if there's an issue with this approach.
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