EverestAPI / EverestAPI/Everest

DecalRegistry bloom effect to work with moving decals

Open
#555 4 comments 0 reactions 1 assignee Claimed by @microlith57 View on GitHub
enhancement
Dominant language
C#
Stars
516
Forks
106
Avg merge
4d 9h
Merged PRs (30d)
5

Description

### I am planning on implementing this myself

Yes

### Describe your request

Currently, decals with the bloom property defined in the `DecalRegistry` just create a simple `BloomPoint` at the position the decal is placed. This causes the effect to have issues with other properties like `Floaty` and `StaticMover` because the created bloom point is left behind whenever the decal travels.

I intend to implement this by giving the `patch_Decal` a new `BloomPoint` attribute and updating its position rather than simply adding a `BloomPoint` component to the decal. Please let me know if there's an issue with this approach.

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