EverestAPI / EverestAPI/Everest
unhardcode StTempleFall and add a trigger
Open
enhancement
- Dominant language
- C#
- Stars
- 516
- Forks
- 106
- Avg merge
- 4d 9h
- Merged PRs (30d)
- 5
Description
### I am planning on implementing this myself
Yes
### Describe your request
currently, the temple fall 'cutscene' is only triggered by the `NPC05_Badeline` cutscene, and therefore to the room `c-00`; the y-coordinate that triggers it and the x-coordinate the player floats to are hardcoded.
as several people have requested being able to use `StTempleFall` in custom maps, and this is currently very hard as it requires recreating the state from scratch in a lua cutscene, it would be nice if an `everest/templeFallTrigger` was added.
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