EuclidStellar / EuclidStellar/Sepentia-ChessEngine
use threadpooling to optimse multiprocessing
Open
enhancement
good first issue
help wanted
- Dominant language
- Python
- Stars
- 27
- Forks
- 1
- PR merge metrics
- No merged PRs in 30d
Description
This issue has no description.
Contributor guide
Research direction
The issue names no files, tests, or entry points and has no body. Start by locating the engine's multiprocessing implementation and determine how thread pooling would interact with search and worker lifecycles; done should be defined by a specific, measured optimization without changing chess results.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- python
- Domain
- game-dev
- Issue type
- Refactor
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 15/100