EsotericSoftware / EsotericSoftware/spine-editor

List skins for an animation

Open
#1,093 0 comments 0 reactions 0 assignees View on GitHub
enhancement
Dominant language
No language data
Stars
33
Forks
2
PR merge metrics
No merged PRs in 30d

Description

When skins exist solely for 1+ animation, it could be useful to have a list of skins for the animation. Pinning those skins could be done automatically in the editor. Skin switching would still be manual at runtime, until the time in the future that we start having the runtimes change skins (eg via constraints or a new timeline).

https://esotericsoftware.com/forum/d/30606-feature-request

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by reviewing the linked forum discussion and the editor's existing animation and skin handling. Define how skins used only by an animation should be listed and how the editor should pin them automatically, while keeping runtime skin switching manual; done means the behavior is implemented consistently in the editor.

Written by the indexing model from the issue text.

Assessment

Domain
game-dev, tooling
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Active
Clarity
Mostly clear
Newbie friendliness
35/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.