Escartem / Escartem/AnimeStudio
AssetBundle extractor improvement
- Dominant language
- C++
- Stars
- 1.2k
- Forks
- 191
- Avg merge
- 12d 31m
- Merged PRs (30d)
- 1
Description
This program cannot successfully extract this game's weird AssetBundle layout. Aelurum's AssetStudio calls these "MultiBundles". I recommend switching to Aelurum's implementation of AssetBundle extraction.
Game link:
https://apkcombo.com/frost-forge-dragon-s-might/op.dinosaurs/
AnimeStudio version:
1.1.0+80dd8d91426a009ec7a91605dab62c66c95207c4
Game meshes view in AnimeStudio:
Game meshes view in AssetStudio:
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by locating AnimeStudio's AssetBundle extraction entry point and compare its handling of the game's reported layout with Aelurum's AssetStudio MultiBundles implementation. Use the linked Frost Forge: Dragon's Might case and the supplied AnimeStudio version as the reproduction target; done means the game's AssetBundles extract successfully and its meshes appear like the AssetStudio reference.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, unity
- Domain
- game-dev, tooling
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100