Escartem / Escartem/AnimeStudio

AssetBundle extractor improvement

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#86 3 comments 0 reactions 0 assignees View on GitHub
Dominant language
C++
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Merged PRs (30d)
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Description

This program cannot successfully extract this game's weird AssetBundle layout. Aelurum's AssetStudio calls these "MultiBundles". I recommend switching to Aelurum's implementation of AssetBundle extraction.

Game link:
https://apkcombo.com/frost-forge-dragon-s-might/op.dinosaurs/

AnimeStudio version:
1.1.0+80dd8d91426a009ec7a91605dab62c66c95207c4

Game meshes view in AnimeStudio:
Image

Game meshes view in AssetStudio:
Image

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by locating AnimeStudio's AssetBundle extraction entry point and compare its handling of the game's reported layout with Aelurum's AssetStudio MultiBundles implementation. Use the linked Frost Forge: Dragon's Might case and the supplied AnimeStudio version as the reproduction target; done means the game's AssetBundles extract successfully and its meshes appear like the AssetStudio reference.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, unity
Domain
game-dev, tooling
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Quiet
Clarity
Mostly clear
Newbie friendliness
45/100

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