Escartem / Escartem/AnimeStudio
[Aether Gazer] Player character animators do not export or appear as intended
- Dominant language
- C++
- Stars
- 1.2k
- Forks
- 191
- Avg merge
- 12d 31m
- Merged PRs (30d)
- 1
Description
**Describe the bug**
Player Character Animators for Aether Gazer Global do not export correctly (with or without CAB map). all player animators have a size of 56 which is not expected behaviour
**To Reproduce**
Steps to reproduce the behavior:
1. Create asset/cab map for Aether Gazer, make sure the game type is FakeHeader
2. go to the asset browser and search for anything in char/hero container
3. export one of the animators
4. load the exported animator into blender
another one of the manifested issues is known before export, in that the character animator only has a size of 56 which is unusual, this is visible upon loading the assets in AnimeStudio. this extends to virtually every humanoid playable character in the char/hero folder.
**Expected behavior**
I had expected the animator would be exported with it's textures, mesh and armature, which do not be included outside of bone references for a unknown reason
**Screenshots**
If applicable, add screenshots to help explain your problem.


**Version**
Version 1.0.0.0 (net9)
**Unity Version**
2021.3.30f1c1
**Game/Sample**
Aether Gazer
https://aethergazer.com/en/

**Additional context**
it was initially believed to be a CAB issue, though even with the cab map, the issue presents itself specifically for the player characters, though animators for carried items and virtually anything else in the game export and work as intended which is unusual.
Contributor guide
No contributing guide indexed for this repository
Assessment
This issue has not been assessed yet.