EonZeNx / EonZeNx/sunity

New Item System

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Dominant language
C#
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No merged PRs in 30d

Description

- Tile based inventories
- Each item may have a size (how many grid tiles it takes up), stack size, durability
- Players have the following slots:
- Head
- Chest
- Left
- Right
- Legs
- Boots
- Proper unit testing as well

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