EngineHub / EngineHub/WorldGuard
Setting notify-enter to false blocks entry to region
- Dominant language
- Java
- Stars
- 938
- Forks
- 671
- PR merge metrics
- No merged PRs in 30d
Description
### WorldEdit Version
7.3.17-snapshot
### WorldGuard Version
7.0.15-snapshot
### Platform Version
Paper version 1.21.8-58-main@9aaaadf
### Confirmations
- [x] I am using the most recent Minecraft release.
- [x] I am using a version of WorldEdit compatible with my Minecraft version.
- [x] I am using a version of WorldGuard compatible with my Minecraft version.
- [x] I am using the latest or recommended version of my platform software.
- [x] I am NOT using a hybrid server, e.g. a server that combines Bukkit and Forge. Examples include Arclight, Mohist, and Cardboard.
- [x] I am NOT using a fork of WorldEdit, such as FastAsyncWorldEdit (FAWE) or AsyncWorldEdit (AWE)
### Bug Description
With commit #f8415ed regions on our server cannot be entered, when there's "notify-enter: false" in the region file. (We had one region where notify-enter was enabled years ago and disabled later, a pretty rare case). This also happens to op'ed players.
Setting "notify-enter: true" or removing the "notify-enter: false" entry from the region file completely makes it accessable again.
### Expected Behavior
the config entry "notify-enter: false" for a region does not affect entry to the region.
### Reproduction Steps
1. /rg flag freefarm notify-enter true
2. /rg flag freefarm notify-enter false
3. (trying to enter the region bounces the player back)
4. /rg flag freefarm notify-enter true
5. (region is can be entered again)
### Optional WorldGuard-Report
_No response_
### Anything Else?
_No response_
Contributor guide
Assessment
This issue has not been assessed yet.