EngineHub / EngineHub/WorldGuard
Add option to spawn infected Zombie Villagers even when they are in the deny-spawn list
Open
status:pending
type:feature-request
- Dominant language
- Java
- Stars
- 938
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- 671
- PR merge metrics
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Description
**Is your feature request related to a problem? Please describe.**
Setup is as follows:
Region with deny-spawn zombie_villager (and all other monsters)
Villagers walk around this region
Zombie enters the region and kills villagers
Server tries to spawn zombie villagers
Doesn't work because deny-spawn (as it should)
Lose a lot of villagers :(
**Describe the solution you'd like**
A config option like: allow-villager-infection
In WorldGuardEntityListener at onCreatureSpawn add:
`if (event.getSpawnReason().equals(SpawnReason.INFECTION) && wcfg.allowvillagerinfection){`
`return;`
`}`
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