EngineHub / EngineHub/WorldGuard

Regions in the end or nether are not protected from exploding beds

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#1,675 3 comments 0 reactions 0 assignees View on GitHub
status:pending type:bug
Dominant language
Java
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Description

**Versions**

WorldEdit version: 7.2.0

WorldGuard version: 7.0.4

Platform version: git-Paper-298 (MC: 1.16.4) (Implementing API version 1.16.4-R0.1-SNAPSHOT)

**Describe the bug**

Regions in the end or nether are not protected from exploding beds, even though the player who tried to sleep in the bed cannot build in the region (is not a member of the region).

**To Reproduce**

1. Go to the end or nether
2. Create a region.
3. Make sure you cannot build in the created region.
4. Place a bed next to the created region.
5. Try to sleep in the placed bed.
6. The region is not protected from the explosion.

**Expected behavior**

The region to be protected from the explosion as it is for TNT, saplings, pistons, ... Either the bed or the player (who tried to sleep in the bed) shouldn't be treaded as member of the created region in this case, if they aren't.

**Screenshots**

I think the issue is described well enough.

**Additional context**

I know there is a flag for those explosions, namely other-explosion. However, I don't want to disable other-explosions entirely inside the created region. Also there are flags for TNT and pistons for example and regions are nevertheless protected from them if they are no members.

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