EngineHub / EngineHub/WorldEdit
The max blocks changed check counts air->air changes
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status:accepted
type:bug
- Dominant language
- Java
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Description
WORLDEDIT-3078 - Reported by sk89q
This causes operations to stop really early because many WE algorithms do it.
On previous versions of WE, the check ignored air. However, this also meant that //set 0 over a really large area of existing air would still block the game/server. Once we get proper multipass support though, this would become irrelevant.
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