EngineHub / EngineHub/WorldEdit

The max blocks changed check counts air->air changes

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#874 1 comment 0 reactions 0 assignees View on GitHub
status:accepted type:bug
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Description

WORLDEDIT-3078 - Reported by sk89q

This causes operations to stop really early because many WE algorithms do it.

On previous versions of WE, the check ignored air. However, this also meant that //set 0 over a really large area of existing air would still block the game/server. Once we get proper multipass support though, this would become irrelevant.

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