EngineHub / EngineHub/WorldEdit

Selection mode to select all connected blocks of a type

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#764 1 comment 0 reactions 0 assignees View on GitHub
status:pending type:feature-request
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Description

WORLDEDIT-2806 - Reported by Chamunks

Looking to get a //sel mode where it will be a block picker style selection you could click on some stone and it would select all stone that is connected to that block that you clicked within reason.

IRC conversation over the feature.
wizjany, about that block picker based polygon selection what do you think of the idea is it sane?
dunno
with?
sk89q, I'm sure you're not looking for more requests for reasons to be busy. But how hard would it be to get a //sel poly alternative like //sel blockpicker
where you click on a blocktype and it makes a polygonal region based on all connected blocks of the same type.
uh
you know that's not how polygons work
so like
not necessarily a polyogn perse
kind of like in photoshop/gimp when you can colorpicker things.
like a flood fill select
not exactly a polygon is a 2d thing iirc
sk89q Sk8r2K9 SKBuildBot Skirm|GatedOut Skuli
sk89q Sk8r2K9
sk89q, sounds more accurate.
im having a rough go at describing it.
<[z]> So you select all the contiguous wood... and replace it with stone
<[z]> what do you have selected after that?
the same region
I know what you mean
it's like flood fill
witha block
except you select
exactly and instead of a block change its just creating a selection for you to do with what you will.
WELL
I have thought of it before
but
right now I am failry busy
I also wonder how fast or slow it would be
hmm
<[z]> That would need support for selections that aren't just simple primitives though.... And it could get horrible if you accidentally select the wrong thing which is too big
it actually would not be that hard
<[z]> I guess it'd need a size limit, and if it goes over that size it fails

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