EngineHub / EngineHub/WorldEdit

Per-world session storage in single-player

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#2,006 0 comments 0 reactions 0 assignees View on GitHub
platform:fabric platform:neo-forge status:accepted type:feature-request
Dominant language
Java
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Description

### The Problem

Session storage is shared between all single-player worlds at the moment. This can cause issues in the future, e.g. if we start tracking history on-disk, it should be per-world and not for the whole game.

### A Solution

Store sessions in `worldname/worldedit/sessions`.

### Alternatives

_No response_

### Anything Else?

_No response_

Contributor guide

Open the contributing guide

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