EngineHub / EngineHub/WorldEdit

Biome masks do not account for edge blending

Open
#1,527 2 comments 0 reactions 0 assignees View on GitHub
status:pending type:feature-request
Dominant language
Java
Stars
3.5k
Forks
960
Avg merge
6h 57m
Merged PRs (30d)
1

Description

**Versions**
WorldEdit version: 7.2.0-SNAPSHOT+5347-8e53aa0
Platform version: forge-1.16.3-34.0.0

**Describe the bug**

Biome masks are restricted to 4x4x4 increments as they are defined, even though in-game the edges are smoothed to have a more natural feel.

**To Reproduce**
1. select a region. convert this area to a different biome.
2. set a mask to that biome, then set a region larger than the original to stone. the affected area is the 4x4x4 increments rather than the exact blocks appeared.

I can understand this happening in the case of setting a biome to a different one without affecting the others, but it seems like there could be a way to use the unblended version for biome setting and blended for other operations. I have realized that the game does not yet register vertical biome data, so this could be left untouched for now.

**What happened**
![2020-09-12_21 11 40](https://user-images.githubusercontent.com/68206966/93008658-ad25cd00-f53c-11ea-8b2e-a2814cec9943.png)
![2020-09-12_20 58 26](https://user-images.githubusercontent.com/68206966/93008668-c3338d80-f53c-11ea-82f5-72f4cbec2d0a.png)

**What I expected**
![2020-09-12_20 58 54](https://user-images.githubusercontent.com/68206966/93008675-d9d9e480-f53c-11ea-85e1-b148f0207a7f.png)

Contributor guide

Open the contributing guide

Assessment

This issue has not been assessed yet.

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.