Elytrium / Elytrium/LimboReconnect

Problem with limbo

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#20 7 comments 0 reactions 0 assignees View on GitHub
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Java
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Description

When there are a lot of plugins, shutting down the server may take a long time, or some plugins may take a long time to turn off. I have such a problem that when the server turns off, the plugin does not have time to process the trigger message of the player’s kick (because it takes time to turn off, and the kick message is at the very end) and nothing happens, in the end the velocity just kicks it itself. I think it’s worth adding some other triggers to trigger the limbo, for example, at least adding kick messages with velocity (currently doesn’t work) or so that the plugin is triggered by the very first "Stopping server" on server message or sees that is server turned off. But srsly, one trigger with a message is not enough on big projects

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