Elytra-Server / Elytra-Server/Elytra

Effective PvP Combat

Open
#11 0 comments 1 reaction 0 assignees View on GitHub
enhancement help wanted
Dominant language
Kotlin
Stars
49
Forks
6
PR merge metrics
No merged PRs in 30d

Description

**Description**
Nowadays PvP combats depends alot of latency and in order to have a good pvp we need to be effective and somehow create a system that doesn't only depends on wheter the player hitted or not. We should have in count variables like: Packet Loss, Latency, Variance.

Contributor guide

Open the contributing guide

Research direction

The issue names no files, tests, or entry points. Start by locating the PvP combat and packet-handling code, then determine how packet loss, latency, and variance are currently represented; done would require an agreed design and tests showing combat is not determined only by whether a hit was received.

Written by the indexing model from the issue text.

Assessment

Tech stack
kotlin
Domain
game-dev, networking
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
15/100

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