EarendelDevelopers / EarendelDevelopers/factorio-mods
Investigate potential improvements to prevent navsat from picking up items
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enhancement
space exploration
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Description
Right now when navsat picks up an item we detect it in `on_player_cursor_stack_changed` and then try to drop it back in `RemoteView.drop_stack`.
`RemoteView.drop_stack` uses `entity.insert(stack)`, which can only put things down in input inventories.
Maybe there's a way to hard-set the hard-set the "output" inventory of entities instead. We can't tell which slot of the building the item came from, but usually those are filtered to a single item type only so it should be accurate for all but loop recipes.
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