EarendelDevelopers / EarendelDevelopers/factorio-mods

Blueprinted ship auto-launches and engages without player interaction

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Description

- I took a blueprint of a ship mid-flight (from nav mode)
- Placed this blueprint in orbit (again, from nav mode) and waited for it to build
- There's a few decider combinators checking conditions, when all conditions are met, a launch and destination signal are sent to the console
- I expected this launch signal to get ignored, but the ship look off before it was fully built.

Savegame is too big to attach, you can find it here:
https://www.dropbox.com/sh/ordo8qkoyu38twm/AADwuUCIkYXde6CQx077_GFua?dl=0

Player is standing on the ship in question, three of the four required conditions are met already, the fourth is Ion Stream level of 210k. This gets reached a few seconds after this save. Launch sequence gets triggered (there's a few seconds delay before the console receives the signal) (should you login in a different spot, the ship in question is called "Canary")

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