EarendelDevelopers / EarendelDevelopers/factorio-mods
Equipment gantry: don't call grid.clear() after grid.take_all()
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enhancement
equipment gantry
good first issue
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Description
raiguard: I'm adding an on_equipment_grid_changed event to the game, and noticed that when the equipment mover gantry does its thing, it's raised twice. I looked into it, and take_all() actually just clears the grid internally. So you don't need to call grid.clear() after grid.take_all().
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