ELHS-CS1 / ELHS-CS1/Game-Dev-II-Spring-2025
Motivation System
- Dominant language
- TypeScript
- Stars
- 0
- Forks
- 1
- PR merge metrics
- No merged PRs in 30d
Description
Implement a basic motivation system.
**Inspirational Notes:**
**Mascot horror**
https://glitchwave.com/charts/popular/game/all-time/g:mascot-horror/
There are a lot of mascot horror games, but we may make a different type of horror creature, like maybe one that is fully digital in-game. And not make it like fnaf. Or poppy playtime. Or garten of Banban. Or MFN. Or other things. There are a lot of mascot horror stuff gimmicks… we can make it so it can corrupt tech, and when it is fully corrupt, the danger behind you speeds up, until you uncorrupt the tech. There would also be safe rooms with no tech, in which the danger behind would be forced to stop two rooms behind, whether that means it has to go backwards or not, no matter what. In those rooms it would be forced to go to the spot two rooms behind ( * x * )
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