DustinBrett / DustinBrett/daedalOS
Could not initialize SDL2, No audio context available
Nobody has claimed this yet.
- Dominant language
- JavaScript
- Stars
- 13k
- Forks
- 1.2k
- PR merge metrics
- No merged PRs in 30d
Description
Using DustinBrett.com on Android in Tor (Android Firefox ESR) 115.2.1
Trying to open Space Cadet
Could not initialize SDL2
No audio context available
This is something Unity crashes on as well, but is a solvable problem with a shim/polyfill.
An OfflineAudioContext shim might be able to shim AudioContext, allowing data processing but not playback.
Maybe an old version of https://github.com/chrisguttandin/standardized-audio-context might work.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the failure by opening Space Cadet on DustinBrett.com with Android Firefox ESR 115.2.1 through Tor, then trace the SDL2 and AudioContext initialization path. Done means Space Cadet opens without the “Could not initialize SDL2” or “No audio context available” errors, while respecting the limitation that an OfflineAudioContext shim may not provide playback.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- android, javascript
- Domain
- audio-video-rtc, mobile
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100