DustinBrett / DustinBrett/daedalOS

Could not initialize SDL2, No audio context available

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#500 2 comments 0 reactions 0 assignees View on GitHub

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Space Cadet
Dominant language
JavaScript
Stars
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Forks
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Description

Using DustinBrett.com on Android in Tor (Android Firefox ESR) 115.2.1

Trying to open Space Cadet

Could not initialize SDL2
No audio context available

This is something Unity crashes on as well, but is a solvable problem with a shim/polyfill.

An OfflineAudioContext shim might be able to shim AudioContext, allowing data processing but not playback.

Maybe an old version of https://github.com/chrisguttandin/standardized-audio-context might work.

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Reproduce the failure by opening Space Cadet on DustinBrett.com with Android Firefox ESR 115.2.1 through Tor, then trace the SDL2 and AudioContext initialization path. Done means Space Cadet opens without the “Could not initialize SDL2” or “No audio context available” errors, while respecting the limitation that an OfflineAudioContext shim may not provide playback.

Written by the indexing model from the issue text.

Assessment

Tech stack
android, javascript
Domain
audio-video-rtc, mobile
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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