DragonBones / DragonBones/DragonBonesUnity
Draw Calls很多
Open
Nobody has claimed this yet.
- Dominant language
- C#
- Stars
- 78
- Forks
- 33
- PR merge metrics
- No merged PRs in 30d
Description


上一张图是运行默认的Demo的Draw Calls
下面这张图是运行龙骨导出的图片的Draw Calls
两者的Draw Calls 相差很大,请问这是我的设置问题,还是图片本身的问题?
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the default Demo and the DragonBones-exported image setup in Unity, using the two attached screenshots as the comparison. Determine whether the draw-call difference comes from project settings or the exported assets, and document the confirmed cause and resolution.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- game-dev, performance
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100