DragonBones / DragonBones/DragonBonesUnity

Draw Calls很多

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Dominant language
C#
Stars
78
Forks
33
PR merge metrics
No merged PRs in 30d

Description

qq20140411171720
qq20140411171925
上一张图是运行默认的Demo的Draw Calls
下面这张图是运行龙骨导出的图片的Draw Calls
两者的Draw Calls 相差很大,请问这是我的设置问题,还是图片本身的问题?

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the default Demo and the DragonBones-exported image setup in Unity, using the two attached screenshots as the comparison. Determine whether the draw-call difference comes from project settings or the exported assets, and document the confirmed cause and resolution.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, unity
Domain
game-dev, performance
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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