Void Rays are losing DPS because they stutter step
- Dominant language
- Python
- Stars
- 79
- Forks
- 35
- PR merge metrics
- No merged PRs in 30d
Description
Measure dps when stutter stepping and calculate much dps is lost by stuttering and how much the voidray can move while doing so.
Void rays should still move when they are in a bad position, but they should only reposition when a clearly better position is available in order to maximize damage.
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by locating the Void Ray movement and attack or stutter-stepping behavior in the bot, then measure DPS loss and movement distance during stutter stepping in StarCraft II. Compare those measurements with the requested repositioning behavior and define a test or reproducible scenario showing when movement preserves damage and when a clearly better position is available.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- python
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100