DioxusLabs / DioxusLabs/dioxus
Window transparency doesn't work
- Dominant language
- Rust
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Description
**Problem**
When I initialize the application with setting the window to be transparent, the background is still white and transparent part only appears on resizing. There was [similar issue in winit](https://github.com/rust-windowing/winit/issues/1290) and they claim that it happening because the application doesn't properly handle the OS request to redraw the window. Also in [tauri there was an issue](https://github.com/tauri-apps/tauri/issues/4881) with a workaround (the workaround changes nothing) which is fixed in newer versions. Please see the issue. There is a video with exactly the same behavior
**Steps To Reproduce**
Steps to reproduce the behavior:
- Create an empty application
- Set window to be transparent
```rust
let window_builder = dioxus::desktop::WindowBuilder::new()
.with_title("Window title")
.with_transparent(true)
.with_always_on_top(false);
dioxus::LaunchBuilder::new()
.with_cfg(
dioxus::desktop::Config::default()
.with_menu(None)
.with_window(window_builder),
)
.launch(App);
```
**Expected behavior**
The application window becomes transparent
**Screenshots**
Please see the linked issues in the description
**Environment:**
- Dioxus version: 0.7.0
- Rust version: 1.91.0
- OS info: Windows 11
- App platform: Desktop
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