Dimillian / Dimillian/IceCubesApp
Bug: Video controls unavailable in miniature view
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- Dominant language
- Swift
- Stars
- 7.1k
- Forks
- 720
- PR merge metrics
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Description
Hi,
I have a toot with a video inside, the video plays itself.
I can touch the unmute button of the video, but then nothing else is possible on the miniature.
Any touch on the video open the "full screen" view of it, and the minitiature is still playing, with the sound (that means if I hit play on the full screen one, I have the video playing twice at the same time).
Maybe having autoplay off and no control on miniature would easily solve (or avoid) the problem ?
Thanks and congrats for all the work by the way !
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the miniature video view and the full-screen video transition in the SwiftUI iOS app, then reproduce the behavior with an autoplaying video in a toot. Trace how taps and playback state are handled between the two views; done means miniature interactions no longer cause conflicting playback while the intended video controls remain usable.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- ios, swift
- Domain
- mobile
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100