Die4Ever / Die4Ever/deus-ex-randomizer
increase weapon stats range for default settings?
Open
enhancement
- Dominant language
- UnrealScript
- Stars
- 130
- Forks
- 13
- Avg merge
- 7m
- Merged PRs (30d)
- 2
Description
but at the high end it stops mattering, best to keep them centered on the edge of balanced
some way to increase variety in weapon stat randomization would be nice though
Contributor guide
No contributing guide indexed for this repository
Research direction
No files, tests, or entry points are named. Start by locating the weapon stat randomization and default-settings handling, then clarify what wider range and balance target are intended; done should produce more varied default weapon stats without undermining balance.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- unreal-engine
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100