Die4Ever / Die4Ever/build-engine-randomizer

enemies tables need to support different enemies having the same sprite ID but different lowtag or palette

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Description

this is most noticeable in Blood, there are many types of cultists (sprite ID `2820`)

Bloom actually uses the lowtag as the key for their dict https://github.com/thomasrogers03/bloom/blob/5d49c18a241216aca354aa79971940691e6f33b4/bloom/resources/sprite_types.yaml#L755-L777

but I should probably just not be using a key at all?

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