Die4Ever / Die4Ever/build-engine-randomizer
enemies tables need to support different enemies having the same sprite ID but different lowtag or palette
Open
- Dominant language
- Python
- Stars
- 28
- Forks
- 1
- PR merge metrics
- No merged PRs in 30d
Description
this is most noticeable in Blood, there are many types of cultists (sprite ID `2820`)
Bloom actually uses the lowtag as the key for their dict https://github.com/thomasrogers03/bloom/blob/5d49c18a241216aca354aa79971940691e6f33b4/bloom/resources/sprite_types.yaml#L755-L777
but I should probably just not be using a key at all?
Contributor guide
No contributing guide indexed for this repository
Assessment
This issue has not been assessed yet.