Die4Ever / Die4Ever/The-7th-Guest-Unity

identify all songs

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#7 2 comments 0 reactions 0 assignees View on GitHub
good first issue
Dominant language
ASP
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6
Forks
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Description

need to identify where/when all the songs play, some of these triggers are pretty confusing
it seems like entering or exiting a room rarely changes the song, cutscenes and puzzles change songs, and sometimes cutscenes keeps their song playing even after the cutscene ends

I need to know which rooms/puzzles/cutscenes change the song and to what, and also when a cutscene ends does it set the music to something specific or to a random roaming song?

you can hear all the midi files here for easy reference https://www.youtube.com/watch?v=truC-BxKRBU

Contributor guide

No contributing guide indexed for this repository

Research direction

Use the linked MIDI reference first, then trace the room, puzzle, and cutscene music triggers in the project. Document which locations or events change the song, the selected track, and whether a cutscene ending restores a specific track or a random roaming song; done means all identified cases are recorded.

Written by the indexing model from the issue text.

Assessment

Tech stack
unity
Domain
game-dev
Issue type
Documentation
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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