Die4Ever / Die4Ever/The-7th-Guest-Unity
identify all songs
- Dominant language
- ASP
- Stars
- 6
- Forks
- 2
- PR merge metrics
- No merged PRs in 30d
Description
need to identify where/when all the songs play, some of these triggers are pretty confusing
it seems like entering or exiting a room rarely changes the song, cutscenes and puzzles change songs, and sometimes cutscenes keeps their song playing even after the cutscene ends
I need to know which rooms/puzzles/cutscenes change the song and to what, and also when a cutscene ends does it set the music to something specific or to a random roaming song?
you can hear all the midi files here for easy reference https://www.youtube.com/watch?v=truC-BxKRBU
Contributor guide
No contributing guide indexed for this repository
Research direction
Use the linked MIDI reference first, then trace the room, puzzle, and cutscene music triggers in the project. Document which locations or events change the song, the selected track, and whether a cutscene ending restores a specific track or a random roaming song; done means all identified cases are recorded.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- unity
- Domain
- game-dev
- Issue type
- Documentation
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100