Die4Ever / Die4Ever/The-7th-Guest-Randomizer
compile/assemble game scripts
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- 1
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Description
avoid ScummVM's hard patching of scripts, maybe by using different script file names?
https://github.com/scummvm/scummvm/blob/master/engines/groovie/script.cpp#L112
related to #1 disassemble game scripts
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by reading engines/groovie/script.cpp around line 112 and review the related #1 disassembly work. Determine the intended compile/assemble workflow and whether alternate script filenames address the hard patching concern. Done means the approach is implemented and its effect on game scripts is verified.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100