Die4Ever / Die4Ever/AsyncGameEngine
Macro messages?
Open
- Dominant language
- C++
- Stars
- 0
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
Define a macro message that triggers multiple messages at the same time?
int DefineMacro(int commands[], int arguments_offsets[])?
Each argument is mapped to a byte offset allowing you to efficiently reuse arguments? Would be useful for reusing an object id
Is this really needed? Probably not, but it sounds cool
Contributor guide
No contributing guide indexed for this repository
Assessment
This issue has not been assessed yet.