Allow saving group combat mode in saveTemplate
Open
Nobody has claimed this yet.
enhancement
- Dominant language
- SQF
- Stars
- 12
- Forks
- 0
- Avg merge
- 7d 17h
- Merged PRs (30d)
- 7
Description
As a mission maker it would be nice to have more control over how AI move towards their waypoints while patrolling.
For example have AI move in "STEALTH" mode.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the saveTemplate entry point and inspect how group waypoint or patrol movement settings are currently saved. Trace the existing combat-mode handling, using "STEALTH" as the example requested in the issue. Done means a group's combat mode can be saved through saveTemplate and restored with the template.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100