DevChatter / DevChatter/InteractiveSeven

Null Reference on CheckTargetValidity on StatusEffectCommand

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Bug
Dominant language
C#
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Description

!paralyze all
System.NullReferenceException: Object reference not set to an instance of an object.
at InteractiveSeven.Twitch.Commands.StatusEffectCommand.b__4_0(Allies x)
at System.Linq.Enumerable.WhereListIterator`1.MoveNext()
at InteractiveSeven.Twitch.Commands.StatusEffectCommand.CheckTargetValidity(IEnumerable`1 targets, Character[] charRecords, StatusEffects effect)
at InteractiveSeven.Twitch.Commands.StatusEffectCommand.Execute(CommandData& commandData)
at InteractiveSeven.Twitch.Commands.Decorators.BattleOnlyCommand`1.Execute(CommandData& commandData)
at InteractiveSeven.Twitch.Commands.Decorators.BattleOnlyCommand`1.InteractiveSeven.Twitch.Commands.ITwitchCommand.Execute(CommandData& commandData)
at InteractiveSeven.Twitch.Commands.Decorators.LoggingCommand`1.Execute(CommandData& commandData)

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