DescentDevelopers / DescentDevelopers/Descent3
[Runtime Issue]: Flying guided missiles in Mouselook mode temporarily inverts flight controls and is very jarring
- Dominant language
- C++
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Description
### Build Version
e28d6bc2
### Operating System Environment
- [ ] Microsoft Windows (32-bit)
- [x] Microsoft Windows (64-bit)
- [ ] macOS
- [ ] Linux (specify distribution and version below)
### CPU Environment
- [ ] x86 (32-bit Intel/AMD)
- [x] x86\_64 (64-bit Intel/AMD)
- [ ] ARM (32-bit)
- [ ] ARM64 (64-bit; sometimes called AArch64 or Apple Silicon)
- [ ] Other (RISC V, PPC...)
### Game Modes Affected
- [x] Single player
- [ ] Anarchy
- [ ] Hyper-Anarchy
- [ ] Robo-Anarchy
- [ ] Team Anarchy
- [ ] Capture the Flag
- [ ] Bounty
- [ ] Entropy
- [ ] Hoard
- [ ] Monsterball
- [ ] Cooperative
### Game Environment
_No response_
### Description
Something I noticed while testing #695 : "Flight Sim" mode is inverted, as in moving the mouse forward pitches down. Mouselook mode is normal: Moving the mouse forward pitches up. This is probably super expected by users of both... _but_... if you shoot a guided missile in mouselook, it flies with flight sim mode always, //which causes you to flip from normal to inverted flight controls//. Pretty disconcerting. Should we flip the control orientation when flying a guided missile in mouselook mode?
### Regression Status
_No response_
### Steps to Reproduce
_No response_
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Assessment
This issue has not been assessed yet.