DescentDevelopers / DescentDevelopers/Descent3

[Runtime Issue]: Flying guided missiles in Mouselook mode temporarily inverts flight controls and is very jarring

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suggestion
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C++
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Description

### Build Version

e28d6bc2

### Operating System Environment

- [ ] Microsoft Windows (32-bit)
- [x] Microsoft Windows (64-bit)
- [ ] macOS
- [ ] Linux (specify distribution and version below)

### CPU Environment

- [ ] x86 (32-bit Intel/AMD)
- [x] x86\_64 (64-bit Intel/AMD)
- [ ] ARM (32-bit)
- [ ] ARM64 (64-bit; sometimes called AArch64 or Apple Silicon)
- [ ] Other (RISC V, PPC...)

### Game Modes Affected

- [x] Single player
- [ ] Anarchy
- [ ] Hyper-Anarchy
- [ ] Robo-Anarchy
- [ ] Team Anarchy
- [ ] Capture the Flag
- [ ] Bounty
- [ ] Entropy
- [ ] Hoard
- [ ] Monsterball
- [ ] Cooperative

### Game Environment

_No response_

### Description

Something I noticed while testing #695 : "Flight Sim" mode is inverted, as in moving the mouse forward pitches down. Mouselook mode is normal: Moving the mouse forward pitches up. This is probably super expected by users of both... _but_... if you shoot a guided missile in mouselook, it flies with flight sim mode always, //which causes you to flip from normal to inverted flight controls//. Pretty disconcerting. Should we flip the control orientation when flying a guided missile in mouselook mode?

### Regression Status

_No response_

### Steps to Reproduce

_No response_

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