DescentDevelopers / DescentDevelopers/Descent3

[Runtime Issue]: Mercanary M4 - Airlock door back face is anomal half-split lit

Open
#692 0 comments 0 reactions 0 assignees View on GitHub
bug
Dominant language
C++
Stars
3k
Forks
285
PR merge metrics
No merged PRs in 30d

Description

### Build Version

67244d953588c8c63baa17c150076153c526258b

### Operating System Environment

- [x] Microsoft Windows (32-bit)
- [x] Microsoft Windows (64-bit)
- [x] macOS
- [x] Linux (specify distribution and version below)

### CPU Environment

- [x] x86 (32-bit Intel/AMD)
- [x] x86\_64 (64-bit Intel/AMD)
- [x] ARM (32-bit)
- [x] ARM64 (64-bit; sometimes called AArch64 or Apple Silicon)
- [x] Other (RISC V, PPC...)

### Game Modes Affected

- [x] Single player
- [x] Anarchy
- [x] Hyper-Anarchy
- [x] Robo-Anarchy
- [x] Team Anarchy
- [x] Capture the Flag
- [x] Bounty
- [x] Entropy
- [x] Hoard
- [x] Monsterball
- [x] Cooperative

### Game Environment

Mercenary Mission 4: Alien Planetoid - Zeta Aquilae System

### Description

Airlock doors back face is anormal half-split lit
![Image](https://github.com/user-attachments/assets/c93488ac-1942-4060-a5cd-229e17236d8c)

### Regression Status

I don't know

### Steps to Reproduce

- Start Mercenary Mission 04
- Shoot the airlock and enter it
- Now have a look at both doors

Contributor guide

No contributing guide indexed for this repository

Assessment

This issue has not been assessed yet.

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.