DescentDevelopers / DescentDevelopers/Descent3
[Runtime Issue]: Shied orb/Energy pickup loose emissive sound quality after pickup
- Dominant language
- C++
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Description
### Build Version
https://github.com/DescentDevelopers/Descent3/commit/616f921e97b0fb4745a2d36de149c737bf720214
### Operating System Environment
- [ ] Microsoft Windows (32-bit)
- [ ] Microsoft Windows (64-bit)
- [ ] Mac OS X
- [X] Linux (specify distribution and version below)
### CPU Environment
- [ ] x86 (32-bit Intel/AMD)
- [X] x86\_64 (64-bit Intel/AMD)
- [ ] ARM (32-bit)
- [ ] ARM64 (64-bit; sometimes called AArch64)
- [ ] Other (RISC V, PPC...)
### Game Modes Affected
- [ ] Single player
- [X] Anarchy
- [ ] Hyper-Anarchy
- [ ] Robo-Anarchy
- [ ] Team Anarchy
- [ ] Capture the Flag
- [ ] Bounty
- [ ] Entropy
- [ ] Hoard
- [ ] Monsterball
- [ ] Cooperative
### Game Environment
B-side Levels: level 1 Nightmare Castle
### Description
Shield orb and energy pickup's that are part of initial level weapon spawn points have emissive sounds. This attribute is lost upon respawn. This does not affect shield orbs and energy pickups that are part of robot/player spew, those don't have emissive sounds to begin with (but I believe they should).
https://github.com/user-attachments/assets/91a3dd4b-3096-4e15-9d90-d45ff079c55e
### Regression Status
This bug is in the original release, It most likely was never noticed since you would run into it during the first minute or two of a multiplayer match, and, even rarer still, only works on the server player, player 0. Joining players weapon spawns don't emit sound at any point in game.
### Steps to Reproduce
Start multiplayer game (any type). Approach a shield orb/energy pickup at a weapon spawn point. Powerup emits sound. Pickup powerup, wait for respawn. Respawned powerup no longer emit's sound.
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