DescentDevelopers / DescentDevelopers/Descent3

[Runtime Issue]: Shied orb/Energy pickup loose emissive sound quality after pickup

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bug
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C++
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Description

### Build Version

https://github.com/DescentDevelopers/Descent3/commit/616f921e97b0fb4745a2d36de149c737bf720214

### Operating System Environment

- [ ] Microsoft Windows (32-bit)
- [ ] Microsoft Windows (64-bit)
- [ ] Mac OS X
- [X] Linux (specify distribution and version below)

### CPU Environment

- [ ] x86 (32-bit Intel/AMD)
- [X] x86\_64 (64-bit Intel/AMD)
- [ ] ARM (32-bit)
- [ ] ARM64 (64-bit; sometimes called AArch64)
- [ ] Other (RISC V, PPC...)

### Game Modes Affected

- [ ] Single player
- [X] Anarchy
- [ ] Hyper-Anarchy
- [ ] Robo-Anarchy
- [ ] Team Anarchy
- [ ] Capture the Flag
- [ ] Bounty
- [ ] Entropy
- [ ] Hoard
- [ ] Monsterball
- [ ] Cooperative

### Game Environment

B-side Levels: level 1 Nightmare Castle

### Description

Shield orb and energy pickup's that are part of initial level weapon spawn points have emissive sounds. This attribute is lost upon respawn. This does not affect shield orbs and energy pickups that are part of robot/player spew, those don't have emissive sounds to begin with (but I believe they should).

https://github.com/user-attachments/assets/91a3dd4b-3096-4e15-9d90-d45ff079c55e

### Regression Status

This bug is in the original release, It most likely was never noticed since you would run into it during the first minute or two of a multiplayer match, and, even rarer still, only works on the server player, player 0. Joining players weapon spawns don't emit sound at any point in game.

### Steps to Reproduce

Start multiplayer game (any type). Approach a shield orb/energy pickup at a weapon spawn point. Powerup emits sound. Pickup powerup, wait for respawn. Respawned powerup no longer emit's sound.

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