DescentDevelopers / DescentDevelopers/Descent3
[Runtime Issue]: Framerates in outdoor areas drop to half to third of indoor areas and spikes GPU usage.
- Dominant language
- C++
- Stars
- 3k
- Forks
- 285
- PR merge metrics
- No merged PRs in 30d
Description
### Build Version
2db85ca6ecd46ff31035f59cd409477e81d4e0e7
### Operating System Environment
- [ ] Microsoft Windows (32-bit)
- [ ] Microsoft Windows (64-bit)
- [ ] Mac OS X
- [X] Linux (specify distribution and version below)
### CPU Environment
- [ ] x86 (32-bit Intel/AMD)
- [X] x86\_64 (64-bit Intel/AMD)
- [ ] ARM (32-bit)
- [ ] ARM64 (64-bit; sometimes called AArch64)
- [ ] Other (RISC V, PPC...)
### Game Modes Affected
- [X] Single player
- [X] Anarchy
- [ ] Hyper-Anarchy
- [ ] Robo-Anarchy
- [ ] Team Anarchy
- [ ] Capture the Flag
- [ ] Bounty
- [ ] Entropy
- [ ] Hoard
- [ ] Monsterball
- [ ] Cooperative
### Game Environment
_No response_
### Description
Looking at skybox with no terrain in view or returning to indoor areas returns framerate to normal. Possible terrain is not being culled?
### Regression Status
_No response_
### Steps to Reproduce
Enter outdoor area, framerate halves and GPU usage triples.
https://github.com/user-attachments/assets/4c99ac6a-5288-47c6-8161-175733dad533
Contributor guide
No contributing guide indexed for this repository
Assessment
This issue has not been assessed yet.