DescentDevelopers / DescentDevelopers/Descent3

[Runtime Issue]: Can sometimes shoot through ground with very high framerates

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bug
Dominant language
C++
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Description

### Build Version

V1.5 release

### Operating System Environment

- [ ] Microsoft Windows (32-bit)
- [X] Microsoft Windows (64-bit)
- [ ] Mac OS X
- [ ] Linux (specify distribution and version below)

### CPU Environment

- [ ] x86 (32-bit Intel/AMD)
- [X] x86\_64 (64-bit Intel/AMD)
- [ ] ARM (32-bit)
- [ ] ARM64 (64-bit; sometimes called AArch64)
- [ ] Other (RISC V, PPC...)

### Game Modes Affected

- [ ] Single player
- [X] Anarchy
- [ ] Hyper-Anarchy
- [ ] Robo-Anarchy
- [ ] Team Anarchy
- [ ] Capture the Flag
- [ ] Bounty
- [ ] Entropy
- [ ] Hoard
- [ ] Monsterball
- [ ] Cooperative

### Game Environment

_No response_

### Description

Very high framerates seem to allow shots to sometimes pass through the ground.

https://github.com/user-attachments/assets/4790a2bd-965d-4614-aa63-28cf92fac4c9

### Regression Status

Tested in steam 1.4, new 1.5 release and latest piccu engine.

### Steps to Reproduce

Force off vsync in graphics driver.
Use -framecap 10000 launch command.
Make sure Dynamic Lighting is on so you can see the light from the lasers.
Started a TCP/IP Anarchy game on Bedlam level 1.
Used frametime cheatcode to show ingame fps.
Shoot ground.

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