DescentDevelopers / DescentDevelopers/Descent3
[Runtime Issue]: Can sometimes shoot through ground with very high framerates
- Dominant language
- C++
- Stars
- 3k
- Forks
- 285
- PR merge metrics
- No merged PRs in 30d
Description
### Build Version
V1.5 release
### Operating System Environment
- [ ] Microsoft Windows (32-bit)
- [X] Microsoft Windows (64-bit)
- [ ] Mac OS X
- [ ] Linux (specify distribution and version below)
### CPU Environment
- [ ] x86 (32-bit Intel/AMD)
- [X] x86\_64 (64-bit Intel/AMD)
- [ ] ARM (32-bit)
- [ ] ARM64 (64-bit; sometimes called AArch64)
- [ ] Other (RISC V, PPC...)
### Game Modes Affected
- [ ] Single player
- [X] Anarchy
- [ ] Hyper-Anarchy
- [ ] Robo-Anarchy
- [ ] Team Anarchy
- [ ] Capture the Flag
- [ ] Bounty
- [ ] Entropy
- [ ] Hoard
- [ ] Monsterball
- [ ] Cooperative
### Game Environment
_No response_
### Description
Very high framerates seem to allow shots to sometimes pass through the ground.
https://github.com/user-attachments/assets/4790a2bd-965d-4614-aa63-28cf92fac4c9
### Regression Status
Tested in steam 1.4, new 1.5 release and latest piccu engine.
### Steps to Reproduce
Force off vsync in graphics driver.
Use -framecap 10000 launch command.
Make sure Dynamic Lighting is on so you can see the light from the lasers.
Started a TCP/IP Anarchy game on Bedlam level 1.
Used frametime cheatcode to show ingame fps.
Shoot ground.
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