DescentDevelopers / DescentDevelopers/Descent3
[Runtime Issue]: Descent3 uses two independent sound devices for MVE and game
- Dominant language
- C++
- Stars
- 3k
- Forks
- 285
- PR merge metrics
- No merged PRs in 30d
Description
### Build Version
3c66b13
### Operating System Environment
- [X] Microsoft Windows (32-bit)
- [X] Microsoft Windows (64-bit)
- [X] Mac OS X
- [X] Linux (specify distribution and version below)
### CPU Environment
- [ ] x86 (32-bit Intel/AMD)
- [X] x86\_64 (64-bit Intel/AMD)
- [ ] ARM (32-bit)
- [ ] ARM64 (64-bit; sometimes called AArch64)
- [ ] Other (RISC V, PPC...)
### Game Modes Affected
- [ ] Single player
- [ ] Anarchy
- [ ] Hyper-Anarchy
- [ ] Robo-Anarchy
- [ ] Team Anarchy
- [ ] Capture the Flag
- [ ] Bounty
- [ ] Entropy
- [ ] Hoard
- [ ] Monsterball
- [ ] Cooperative
### Game Environment
_No response_
### Description
Historically, Descent 3 was used two independent sound devices:
* MVE video cut scenes (`libmve/mve_audio`)
* Rest of audio (`sndlib/sdlsound`)
As result MVE playback ignores all sound settings and cmd-line options regarding sound volume, buffering etc.
We should unify these two devices into one and provide configuration options.
### Regression Status
Always.
### Steps to Reproduce
Hear maxed out thunder of Dolby Surround every time at 2 AM.
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