DescentDevelopers / DescentDevelopers/Descent3

[Runtime Issue]: Descent3 uses two independent sound devices for MVE and game

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bug enhancement
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C++
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Description

### Build Version

3c66b13

### Operating System Environment

- [X] Microsoft Windows (32-bit)
- [X] Microsoft Windows (64-bit)
- [X] Mac OS X
- [X] Linux (specify distribution and version below)

### CPU Environment

- [ ] x86 (32-bit Intel/AMD)
- [X] x86\_64 (64-bit Intel/AMD)
- [ ] ARM (32-bit)
- [ ] ARM64 (64-bit; sometimes called AArch64)
- [ ] Other (RISC V, PPC...)

### Game Modes Affected

- [ ] Single player
- [ ] Anarchy
- [ ] Hyper-Anarchy
- [ ] Robo-Anarchy
- [ ] Team Anarchy
- [ ] Capture the Flag
- [ ] Bounty
- [ ] Entropy
- [ ] Hoard
- [ ] Monsterball
- [ ] Cooperative

### Game Environment

_No response_

### Description

Historically, Descent 3 was used two independent sound devices:

* MVE video cut scenes (`libmve/mve_audio`)
* Rest of audio (`sndlib/sdlsound`)

As result MVE playback ignores all sound settings and cmd-line options regarding sound volume, buffering etc.
We should unify these two devices into one and provide configuration options.

### Regression Status

Always.

### Steps to Reproduce

Hear maxed out thunder of Dolby Surround every time at 2 AM.

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