[Feature Request] Godot port
Open
Nobody has claimed this yet.
stale
- Dominant language
- C#
- Stars
- 11.2k
- Forks
- 1k
- PR merge metrics
- No merged PRs in 30d
Description
Is there a plan for an official Godot port?
With a debug UI for running tasks (UniTaskTracker) like in the Unity version etc.?
Off-topic note: R3 and ZLinq are incredible!
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No file, test, or entry point is named. Start by reviewing the existing Unity implementation, including UniTaskTracker, and the repository structure to determine what a Godot port would involve. The issue does not define a concrete completion target beyond an official port and comparable debug UI.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, godot, unity
- Domain
- game-dev, tooling
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Active
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100