[Question] Yield FixedUpdate And Update
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- Dominant language
- C#
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Description
Why is it that when setting FixedUpdate and Update to different frame rates, the execution time of await UniTask.Yield(PlayerLoopTiming.FixedUpdate) and await UniTask.Yield(PlayerLoopTiming.Update) is the same? It seems to rely on the Update frame rate.
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Research direction
Reproduce the reported behavior with different Unity FixedUpdate and Update frame rates, using await UniTask.Yield(PlayerLoopTiming.FixedUpdate) and await UniTask.Yield(PlayerLoopTiming.Update). Trace how each PlayerLoopTiming is scheduled and compare the observed execution intervals. Done means explaining whether the matching timing is expected or identifying the scheduling behavior that needs correction.
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Assessment
- Tech stack
- csharp, unity
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100