ComputerScienceHouse / ComputerScienceHouse/bingehack
Item weight is displayed in too many places
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- Dominant language
- C
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Description
The two examples that come to mind are _"killed by kicking a boulder {6000}"_ and monster/item interactions (_"The gnome lord picks up a hexagonal wand {7}"_ or _"The short sword {30} welds itself to the hill orc's hand!"_). The former is definitely unwanted, and while the latter is harmless, it seems weird to be displaying the weights of items the player isn't directly interacting with (you could say the same is true for farlook, but in that case you are explicitly examining the item and obviously want the extra information).
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