CommandCodeAI / CommandCodeAI/command-code

Mods need allow permissions to iterate on them, could be added to docs

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Description

Summary

After building a mod with mod builder, I want to iterate on it.

But, the mods dir requires allow permissions.

That's fine but would be nice to add that to the docs so know for to do.


⚠ Sensitive file — path is inside .commandcode/ (Command Code settings). Never touched without approval.

Do you want to create .commandcode/mods/erd/commands.ts?

❯ 1. Yes
  2. No, tell Command Code what to do differently
Expected Behavior

Add to docs something like:

{
  "permissions": {
    "allow": [
      "Edit(.commandcode/mods/**)",
    ]
  }
}

so editing mods can flow smoothly.

Actual Behavior
  1. asked to approve edits to any mod
Steps to reproduce the issue
  1. use mod-builder to build a mod
  2. then iterate on it to make changes
Command Code Version

1.5.0

Operating System

macOS

Terminal/IDE

ghostty

Shell

zsh

Additional context

No response

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No documentation file is named in the issue. Start by locating the documentation for mod-builder output and permission configuration, then add guidance for allowing edits to .commandcode/mods/**. Done means the documented configuration explains how to avoid repeated approval prompts when iterating on generated mods.

Written by the indexing model from the issue text.

Assessment

Tech stack
typescript
Domain
cli, documentation
Issue type
Documentation
Difficulty
2/5
Estimated time
1-3 hours
Activity status
Quiet
Clarity
Mostly clear
Newbie friendliness
68/100

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