Collaborative-Software-Development-Club / Collaborative-Software-Development-Club/Fall2023-UnityProject

EXTRA: Shop System

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Description

**ONLY ATTEMPT ONCE ALL OTHER MECHANICS ARE COMPLETE!**

- The player can, between waves, visit a shop.
- The shop's GUI should be activated once the player is within a certain, small distance to the shop, referred to as a "shop boundary".
- The shop should have its own GUI, where the player can buy perks to increase their walk speed, fire rate, health, or damage output.
- These perks should last the entirety of the player's current session.
- The player's total currency is decreased depending on the price of an item. (See issue "EXTRA: Currency System" for more information on currency)
- The player should be able to press the escape key to leave the shop.
- Upon leaving the shop, the player should not be able to reactivate the shop GUI until they first leave the "shop boundary" and re-enter it.
- The shop should not be able to be accessed by the player during waves.

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