Clovisindo / Clovisindo/Unity2dRogueLike

enemies: arreglar bug al separarse por contacto, se alejan demasiado

Open
#91 0 comments 0 reactions 0 assignees View on GitHub
Dominant language
C#
Stars
5
Forks
0
PR merge metrics
No merged PRs in 30d

Description

This issue has no description.

Contributor guide

Open the contributing guide

Research direction

Start by reproducing the enemy separation bug on contact in the Unity2dRogueLike project and identify where enemy contact movement is handled. Done means enemies no longer move excessively far apart when they separate after touching.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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