Clovisindo / Clovisindo/Unity2dRogueLike
enemies: arreglar bug al separarse por contacto, se alejan demasiado
Open
- Dominant language
- C#
- Stars
- 5
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
This issue has no description.
Contributor guide
Research direction
Start by reproducing the enemy separation bug on contact in the Unity2dRogueLike project and identify where enemy contact movement is handled. Done means enemies no longer move excessively far apart when they separate after touching.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100