Clovisindo / Clovisindo/Unity2dRogueLike
Enemies: añadir pausas en las acciones
Open
- Dominant language
- C#
- Stars
- 5
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
Pensar en el cult of the lamb
Contributor guide
Research direction
The issue mentions enemy actions and using Cult of the Lamb as a reference, but names no files, tests, or entry points. Start by locating the enemy action and timing logic in the Unity project, then clarify which actions need pauses and what the intended behavior should be before implementing or testing the change.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100