Clovisindo / Clovisindo/Unity2dRogueLike

Enemies: añadir pausas en las acciones

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#85 0 comments 0 reactions 0 assignees View on GitHub
Dominant language
C#
Stars
5
Forks
0
PR merge metrics
No merged PRs in 30d

Description

Pensar en el cult of the lamb

Contributor guide

Open the contributing guide

Research direction

The issue mentions enemy actions and using Cult of the Lamb as a reference, but names no files, tests, or entry points. Start by locating the enemy action and timing logic in the Unity project, then clarify which actions need pauses and what the intended behavior should be before implementing or testing the change.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, unity
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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