CleverRaven / CleverRaven/Cataclysm-DDA

Containers and rubble

Open
#8,979 9 comments 0 reactions 0 assignees View on GitHub
<Enhancement / Feature> Fields / Furniture / Terrain / Traps
Dominant language
C++
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Forks
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Avg merge
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Merged PRs (30d)
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Description

Empty containers seem to suck in all the items that they were moved onto, like sinks, crates.
Rubble has simmilar problem, you can't move it, but you can throw in it, or monster can die on it.
Maybe make rubble impassable? And have another, maybe longer way of removing it?
##

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Contributor guide

Open the contributing guide

Research direction

Start by locating the game logic for moving items onto empty containers and for throwing items or monsters dying on rubble. Reproduce both behaviors and trace the relevant container and rubble interaction paths. Done means the unintended item absorption is resolved and rubble's movement, interaction, and removal behavior matches an agreed design.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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