CleverRaven / CleverRaven/Cataclysm-DDA

Labyrinths (and other dimensions) are affected by seasonal temperatures

Open
#88,005 4 comments 0 reactions 0 assignees View on GitHub
(S2 - Confirmed)
Dominant language
C++
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Description

### Describe the bug

In winter all dimensions are significantly colder, in summer they are all hotter.

### Attach save file

[Barney-trimmed.tar.gz](https://github.com/user-attachments/files/30021923/Barney-trimmed.tar.gz)

### Steps to reproduce

1. teleport to another dimension
2. Check temp
3. set time to middle of winter or summer
4. check temp

### Expected behavior

I wouldn't expect a dimension without a sun to be substantially effected by New England's current season, same goes for the string dimension. Highlands, and reverberations maybe.

### Screenshots

_No response_

### Versions and configuration

- OS: Windows
- OS Version: 10.0.26200.8655 (25H2)
- Game Version: cdda-experimental-2026-07-14-0028-dirty+SDL3 [64-bit]
- Graphics Version: Tiles
- Game Language: System language []
- Mods loaded: [
Dark Days Ahead [dda] (),
Disable NPC Needs [no_npc_food] (),
Portal Storms Ignore NPCs [personal_portal_storms] (),
Translate Complex Dialogue [translate_dialogue] ()
]

### Additional context

Contributor guide

Open the contributing guide

Research direction

Start by loading Barney-trimmed.tar.gz and following the reproduction steps: teleport between dimensions, check temperature, and change the time to winter or summer. Compare temperature behavior across the listed dimensions and trace the seasonal-temperature handling. Done means dimensions without a relevant sun no longer inherit New England's seasonal temperatures, while intended dimensions retain appropriate seasonal effects.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Active
Clarity
Mostly clear
Newbie friendliness
55/100

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